57
What are some "unnecessary" things you spent too much time on for to your game? I just spent the entire weekend on decorative borders that can change dynamically.
r/IndieDev
6/3/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
[No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] |
USER NEEDS
Pain Points:
- Time spent on unnecessary features
- Balancing feature development with game progress
Problems to Solve:
- Creating engaging player interactions
- Maintaining motivation during development
Potential Solutions:
- Adding flavorful but non-essential features
- Finding balance between detail and progress
GROWTH FACTORS
Effective Strategies:
- Adding unique, memorable features
- Creating engaging player interactions
Marketing & Acquisition:
- [No specific marketing methods mentioned]
Monetization & Product:
- Balancing feature development with game progress
User Engagement:
- Creating memorable player experiences
- Adding flavorful but non-essential features