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Home/r/IndieDev/2025-06-03/#2006
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What are some "unnecessary" things you spent too much time on for to your game? I just spent the entire weekend on decorative borders that can change dynamically.

r/IndieDev
6/3/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
[No SaaS tools mentioned][No SaaS tools mentioned][No SaaS tools mentioned][No SaaS tools mentioned]

USER NEEDS

Pain Points:

  • Time spent on unnecessary features
  • Balancing feature development with game progress

Problems to Solve:

  • Creating engaging player interactions
  • Maintaining motivation during development

Potential Solutions:

  • Adding flavorful but non-essential features
  • Finding balance between detail and progress

GROWTH FACTORS

Effective Strategies:

  • Adding unique, memorable features
  • Creating engaging player interactions

Marketing & Acquisition:

  • [No specific marketing methods mentioned]

Monetization & Product:

  • Balancing feature development with game progress

User Engagement:

  • Creating memorable player experiences
  • Adding flavorful but non-essential features