Home/r/IndieDev/2025-06-03/#1947
90

Why you don't need to worry about Game Engine License.

r/IndieDev
6/2/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unityhttps://unity.com/Game EngineProfessional licensing, revenue-based pricing
Godothttps://godotengine.org/Game EngineOpen-source, free license
Unreal Enginehttps://www.unrealengine.com/Game EngineRoyalty-based pricing model

USER NEEDS

Pain Points:

  • Concern about game engine licensing costs
  • Uncertainty about revenue thresholds for professional licenses
  • Fear of unexpected licensing changes

Problems to Solve:

  • Need for cost-effective game development tools
  • Desire for stable, predictable licensing terms
  • Requirement for engines that support indie developer budgets

Potential Solutions:

  • Using free/open-source engines like Godot
  • Careful consideration of revenue projections
  • Diversifying engine knowledge to avoid dependency

GROWTH FACTORS

Effective Strategies:

  • Transparent revenue-based pricing models
  • Community-driven development and support
  • Clear licensing terms and thresholds

Marketing & Acquisition:

  • Targeting indie developers with budget constraints
  • Highlighting cost-effectiveness and flexibility
  • Building trust through stable licensing policies

Monetization & Product:

  • Revenue-based licensing tiers
  • Free/open-source options for early-stage developers
  • Clear communication about pricing changes

User Engagement:

  • Active community forums and support
  • Regular updates and feature improvements
  • Transparent communication about licensing changes