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Home/r/IndieDev/2025-06-02/#1958
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Made my first high-effort trailer, I didn't realize how hard making one can be

r/IndieDev
6/2/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/3122000/Does_The_Moon_Dream/Game Distribution PlatformGame distribution, digital storefront

USER NEEDS

Pain Points:

  • Creating high-quality game trailers is time-consuming and technically challenging
  • Balancing visual appeal with informative content within time constraints

Problems to Solve:

  • Need for effective game promotion and marketing
  • Desire to showcase game graphics and features compellingly

Potential Solutions:

  • Investing time in learning trailer creation skills
  • Iterative improvement through multiple attempts

GROWTH FACTORS

Effective Strategies:

  • Creating high-quality promotional content to attract potential customers

Marketing & Acquisition:

  • Using game trailers as marketing tools for upcoming releases

Monetization & Product:

  • Building anticipation for game releases through effective trailers

User Engagement:

  • Showcasing game features and graphics to engage potential players