6
Made my first high-effort trailer, I didn't realize how hard making one can be
r/IndieDev
6/2/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/3122000/Does_The_Moon_Dream/ | Game Distribution Platform | Game distribution, digital storefront |
USER NEEDS
Pain Points:
- Creating high-quality game trailers is time-consuming and technically challenging
- Balancing visual appeal with informative content within time constraints
Problems to Solve:
- Need for effective game promotion and marketing
- Desire to showcase game graphics and features compellingly
Potential Solutions:
- Investing time in learning trailer creation skills
- Iterative improvement through multiple attempts
GROWTH FACTORS
Effective Strategies:
- Creating high-quality promotional content to attract potential customers
Marketing & Acquisition:
- Using game trailers as marketing tools for upcoming releases
Monetization & Product:
- Building anticipation for game releases through effective trailers
User Engagement:
- Showcasing game features and graphics to engage potential players