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Home/r/IndieDev/2025-06-02/#1885
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I spent 1 year solo-building a free board game tool after paywalls ruined my passion project. (300+ cards, prototyping, offline, no-code)

r/IndieDev
6/2/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Mint Noteshttps://store.steampowered.com/app/3007420/Mint_Notes/Board Game Prototyping- Free digital sandbox
  • Rapid prototyping
  • Offline functionality
  • No-code
  • 300+ cards
  • Steam integration
  • Optional premium features
  • One-time purchases
  • AI integration
  • Steam Workshop
  • Board templates
  • AI bots
  • Online multiplayer |

USER NEEDS

Pain Points:

  • Frustration with subscription paywalls
  • Time wasted updating paper cards
  • Complexity of tools like Tabletop Simulator
  • Lack of offline functionality
  • Slow prototyping process

Problems to Solve:

  • Need for free prototyping tools
  • Desire for rapid digital prototyping
  • Requirement for offline functionality
  • Demand for no-code solutions

Potential Solutions:

  • Free digital sandbox
  • Rapid prototyping tools
  • Offline functionality
  • No-code solutions
  • AI integration
  • Steam Workshop
  • Board templates
  • AI bots
  • Online multiplayer

GROWTH FACTORS

Effective Strategies:

  • Building a free core product
  • Offering optional premium features
  • Using one-time purchases instead of subscriptions
  • Integrating with popular platforms like Steam

Marketing & Acquisition:

  • Leveraging Reddit communities
  • Showcasing product through playtesting
  • Building community through Steam Workshop

Monetization & Product:

  • Free core product with optional premium features
  • One-time purchases for premium features
  • AI integration for added value

User Engagement:

  • Building community through Steam Workshop
  • Encouraging user feedback and input
  • Providing free core functionality