Home/r/IndieDev/2025-06-02/#1883
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Releasing my demo tomorrow...here are all the numbers before launch. AMA

r/IndieDev
6/2/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unity Analyticshttps://unity.com/products/unity-analyticsGame AnalyticsTracks key events and playtime
Easy Feedback Formhttps://assetstore.unity.com/packages/tools/integration/easy-feedback-form-81608Feedback CollectionIn-game feedback form with screenshot upload, connected to Discord

USER NEEDS

Pain Points:

  • Difficulty getting wishlist traction
  • Challenges in finding the right platforms for marketing
  • Need for honest feedback on game design
  • Managing scope as a small development team

Problems to Solve:

  • Increasing wishlist numbers before launch
  • Identifying effective marketing channels
  • Collecting detailed player feedback
  • Balancing development scope and team capacity

Potential Solutions:

  • Regular posting on relevant subreddits
  • Using Steam playtest functionality
  • Implementing in-game feedback tools
  • Focusing on high-impact marketing channels

GROWTH FACTORS

Effective Strategies:

  • Leveraging community feedback through Reddit
  • Using Steam playtest functionality for early access
  • Implementing in-game feedback tools

Marketing & Acquisition:

  • Targeted outreach to relevant subreddits
  • Streamer outreach and key distribution
  • Organic reach through community engagement

Monetization & Product:

  • Focus on simplifying mechanics and improving tutorials
  • Balancing game features while managing scope

User Engagement:

  • Regular community updates and feedback requests
  • Building relationships with streamers and influencers