1140
I did the maths, and I'm fixing the indie game pricing crisis single-handedly with my game
r/IndieDev
6/2/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
[No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] |
USER NEEDS
Pain Points:
- Indie games being underpriced compared to AAA games
- Difficulty in making a living from indie game development
- Need for better pricing strategies
Problems to Solve:
- Balancing indie game pricing with AAA game pricing
- Increasing indie game revenue
- Making indie game development sustainable
Potential Solutions:
- Creative pricing strategies
- Community engagement and marketing
- Alternative monetization models
GROWTH FACTORS
Effective Strategies:
- Creative pricing and discounting strategies
- Community engagement and viral marketing
- Leveraging humor and memes for brand awareness
Marketing & Acquisition:
- Viral Reddit posts and community engagement
- Creative use of humor and memes
- Leveraging existing platforms like Steam
Monetization & Product:
- Alternative pricing models (e.g., ultra-high pricing with discounts)
- Focus on unique value proposition
- Building community around the product
User Engagement:
- Interactive community engagement
- Humorous and relatable content
- Transparent communication with audience