151
How Selling 2 Million Copies of Your Game Can Still Leave You Broke
r/IndieDev
5/31/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
None mentioned |
USER NEEDS
Pain Points:
- High development costs and publisher recoupment
- Platform fees and revenue splits
- Tax implications
- Difficulty achieving profitability
Problems to Solve:
- Balancing development costs with revenue
- Negotiating better publisher deals
- Maximizing revenue through pricing and discounts
- Achieving sustainable profitability
Potential Solutions:
- Self-publishing
- Better pricing strategies
- Avoiding deep discounts
- Improved publisher deal terms
GROWTH FACTORS
Effective Strategies:
- Publisher funding for development
- Marketing investments
- Platform distribution
Marketing & Acquisition:
- Publisher marketing spend
- Steam platform distribution
Monetization & Product:
- Premium pricing
- Discount strategies
- Publisher revenue splits
User Engagement:
- Community building
- Platform partnerships