867
Made a fullscreen depth-based pixelation shader for perspective camera
r/IndieDev
6/1/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Unity | https://unity.com/ | Game Engine | Used for shader development |
USER NEEDS
Pain Points:
- Difficulty maintaining detail at distance in pixelated styles
- Unnatural pixelation effects when zooming
- Performance optimization challenges with pixelation
Problems to Solve:
- Balancing detail retention and pixelated style
- Creating natural-looking pixelation effects
- Optimizing performance while maintaining visual style
Potential Solutions:
- Depth-based pixelation
- Adjustable resolution thresholds
- Spline-based resolution control
- Reverse pixelation mode
GROWTH FACTORS
Effective Strategies:
- Building community engagement through updates
- Gathering user feedback for feature development
Marketing & Acquisition:
- Showcasing technical capabilities through demos
- Leveraging Reddit communities for feedback and exposure
Monetization & Product:
- Offering adjustable features for user customization
- Providing LOD-style threshold control
User Engagement:
- Encouraging user feedback and suggestions
- Demonstrating product capabilities through visual examples