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Home/r/IndieDev/2025-05-31/#1652
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I've been working on a Pirate Roguelike past 8 months and finally released the first trailer for it!

r/IndieDev
5/31/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/3327000/Roguebound_PiratesGame Distribution PlatformUsed for game distribution and community building

USER NEEDS

Pain Points:

  • Desire for fun, accessible pirate adventure games
  • Need for high replayability and variety
  • Interest in deep ship customization mechanics

Problems to Solve:

  • Creating engaging roguelike gameplay
  • Building a strong community around the game
  • Providing meaningful ship customization options

Potential Solutions:

  • Implementing Tetris-style inventory system
  • Allowing powerful equipment synergies
  • Enabling player discovery of game-breaking builds

GROWTH FACTORS

Effective Strategies:

  • Building a strong community around the game
  • Providing regular updates and content
  • Encouraging player creativity and discovery

Marketing & Acquisition:

  • Using Steam platform for distribution and community building
  • Creating engaging trailers to attract players
  • Building hype through regular updates

Monetization & Product:

  • Focus on creating a highly replayable experience
  • Emphasizing deep customization options
  • Encouraging player discovery and creativity

User Engagement:

  • Building a strong community around the game
  • Encouraging player creativity and discovery
  • Providing regular updates and content