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Home/r/IndieDev/2025-05-31/#1646
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After 2 years of solo gamedev I have finished my ocean exploration horror game (SUBMERSIBLE) feeling pretty stressed but also acomplished!

r/IndieDev
5/31/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/2642950/SUBMERSIBLEGame Distribution PlatformDigital game distribution, community features, wishlist system

USER NEEDS

Pain Points:

  • Difficulty in creating enemy animations
  • Complexity of implementing dynamic key bindings

Problems to Solve:

  • Need for better game marketing and promotion
  • Desire for more engaging gameplay trailers

Potential Solutions:

  • Creating high-quality gameplay trailers
  • Implementing effective marketing strategies
  • Building community engagement through influencers

GROWTH FACTORS

Effective Strategies:

  • Building a strong wishlist following
  • Creating engaging gameplay trailers

Marketing & Acquisition:

  • Leveraging community platforms like Reddit
  • Targeting specific influencers for promotion

Monetization & Product:

  • Developing unique game features to attract specific audiences
  • Building on previous game development experience

User Engagement:

  • Creating community around specific game themes (e.g., thalassophobia)
  • Building anticipation through wishlist system