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After 2 years of solo gamedev I have finished my ocean exploration horror game (SUBMERSIBLE) feeling pretty stressed but also acomplished!
r/IndieDev
5/31/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/2642950/SUBMERSIBLE | Game Distribution Platform | Digital game distribution, community features, wishlist system |
USER NEEDS
Pain Points:
- Difficulty in creating enemy animations
- Complexity of implementing dynamic key bindings
Problems to Solve:
- Need for better game marketing and promotion
- Desire for more engaging gameplay trailers
Potential Solutions:
- Creating high-quality gameplay trailers
- Implementing effective marketing strategies
- Building community engagement through influencers
GROWTH FACTORS
Effective Strategies:
- Building a strong wishlist following
- Creating engaging gameplay trailers
Marketing & Acquisition:
- Leveraging community platforms like Reddit
- Targeting specific influencers for promotion
Monetization & Product:
- Developing unique game features to attract specific audiences
- Building on previous game development experience
User Engagement:
- Creating community around specific game themes (e.g., thalassophobia)
- Building anticipation through wishlist system