133
Follow-up on our water rework – we made changes based on your feedback!
r/IndieDev
5/31/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/3708510/Absym_Demo/ | Game Distribution Platform | Demo distribution, wishlisting, community engagement |
Steam | https://store.steampowered.com/app/2863300/Absym/ | Game Distribution Platform | Full game distribution, wishlisting, community engagement |
USER NEEDS
Pain Points:
- Loss of original game's charm and 'vibe' in initial water rework
- Desire for more atmospheric and stylized water effects
Problems to Solve:
- Balancing realism with stylized art direction
- Maintaining game's unique atmosphere and visual identity
Potential Solutions:
- Adding sea-mist/fog to enhance atmosphere
- Finding balance between realistic and stylized water effects
GROWTH FACTORS
Effective Strategies:
- Iterative development based on community feedback
- Demonstrating responsiveness to user input
Marketing & Acquisition:
- Offering free demos to attract potential customers
- Encouraging wishlisting to build pre-launch interest
Monetization & Product:
- Balancing free content (demos) with paid full game
- Building community engagement through iterative updates
User Engagement:
- Regularly sharing development progress with community
- Implementing user feedback in product development