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We're designing a new boss for our turn-based RPG. Feedback is welcome — any suggestions to improve the concept?
r/IndieDev
5/29/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
[No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] |
USER NEEDS
Pain Points:
- Need for visually appealing and impactful boss designs
- Desire for natural progression between boss phases
- Interest in unique and memorable boss concepts
Problems to Solve:
- Creating visually distinct and memorable boss designs
- Ensuring smooth transition between boss phases
- Balancing complexity and clarity in boss design
Potential Solutions:
- Simplifying the left side design for better contrast
- Emphasizing the humanoid element in the boss design
- Drawing inspiration from existing successful designs
GROWTH FACTORS
Effective Strategies:
- Leveraging community feedback for design improvement
- Building anticipation through phased design reveals
- Encouraging emotional engagement with designs
Marketing & Acquisition:
- [No specific marketing methods mentioned]
Monetization & Product:
- [No specific monetization insights mentioned]
User Engagement:
- Encouraging community participation through feedback requests
- Building excitement through phased design reveals