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Home/r/IndieDev/2025-05-29/#1407
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Launched my game without a marketing runway — what actually works post-release?

r/IndieDev
5/29/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame Distribution PlatformDigital game distribution, community features, wishlist building
YouTubehttps://www.youtube.comVideo PlatformVideo hosting, content creator outreach
Reddithttps://www.reddit.comSocial News AggregationCommunity engagement, targeted subreddit marketing
Twitter/Xhttps://twitter.comSocial MediaSocial media marketing, community building
Discordhttps://discord.comCommunication PlatformCommunity engagement, developer communication
itch.iohttps://itch.ioGame Distribution PlatformIndie game distribution, community features
Epic Games Storehttps://www.epicgames.com/storeGame Distribution PlatformDigital game distribution, community features

USER NEEDS

Pain Points:

  • Lack of pre-launch marketing and wishlist building
  • Difficulty gaining visibility post-launch
  • Limited success with content creator outreach
  • Budget constraints for paid advertising

Problems to Solve:

  • Building momentum after launch
  • Increasing game visibility
  • Effective content creator outreach
  • Cost-effective marketing strategies

Potential Solutions:

  • Targeted content creator outreach with direct key offers
  • Utilizing game festivals and events
  • Implementing paid advertising with low budgets
  • Building community through social media and forums

GROWTH FACTORS

Effective Strategies:

  • Early and consistent community building
  • Targeted content creator outreach
  • Utilizing game festivals and events

Marketing & Acquisition:

  • Social media marketing
  • Community engagement through forums
  • Paid advertising with low budgets

Monetization & Product:

  • Free demo availability
  • Regular updates based on user feedback

User Engagement:

  • Community building through social media
  • Developer communication through Discord
  • Regular updates and improvements