247
I often wonder, what if the publisher hadn’t failed us and our MMORPG had launched five years ago? Instead, it’s six devs, drained personal budgets, and a daily fight to survive. A year since release - and we’re still here.
r/IndieDev
5/28/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/716350/Reign_of_Guilds/ | Game Distribution Platform | Digital distribution, community features, user reviews |
USER NEEDS
Pain Points:
- Difficulty in balancing game mechanics and player expectations
- Struggling with limited resources and small team size
- Managing player feedback and expectations
- Balancing game difficulty with player retention
Problems to Solve:
- Improving game stability and performance
- Addressing player feedback and bug reports
- Balancing game difficulty to improve player retention
- Managing community expectations and communication
Potential Solutions:
- Prioritizing bug fixes and performance improvements
- Better communication with players about development progress
- Implementing more accessible game mechanics
- Building stronger community engagement
GROWTH FACTORS
Effective Strategies:
- Focus on core game mechanics and unique selling points
- Building strong community engagement
- Prioritizing player feedback and iterative improvements
Marketing & Acquisition:
- Leveraging social media and gaming communities for promotion
- Utilizing Steam platform for distribution and visibility
- Engaging with players through regular updates and patch notes
Monetization & Product:
- Balancing free-to-play mechanics with premium content
- Implementing in-game currency systems
- Building a loyal player base through community engagement
User Engagement:
- Regular content updates and patch notes
- Active community management and moderation
- Encouraging player feedback and participation