15
I created a somewhat niche success(?) 2D action game. Now I'm moving to the realm of Lowpoly 3D.
r/IndieDev
5/28/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Blender | https://www.blender.org/ | 3D Modeling | Open-source 3D creation suite |
USER NEEDS
Pain Points:
- Difficulty in transitioning from 2D to 3D game development
- Balancing artistic vision with market appeal
Problems to Solve:
- Creating engaging 3D combat mechanics
- Building a grounded-positioning-based combat system
Potential Solutions:
- Learning 3D development tools and pipelines
- Iterating on game design based on previous experience
GROWTH FACTORS
Effective Strategies:
- Building a strong community around niche games
- Leveraging positive ratings and word-of-mouth
Marketing & Acquisition:
- Creating engaging trailers and demos
- Building anticipation through development updates
Monetization & Product:
- Balancing artistic vision with market viability
- Iterating on game design based on player feedback
User Engagement:
- Building a dedicated fanbase through community interaction
- Creating unique game mechanics that stand out in the market