18 of 50
Home/r/IndieDev/2025-05-28/#1244
43

Stylized Decal Pack / One Texture Atlas, 160+ Prefabs – TrimSheet Workflow & Optimization Breakdown

r/IndieDev
5/28/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unity Asset Storehttps://assetstore.unity.comGame Development PlatformProvides marketplace for game assets and tools

USER NEEDS

Pain Points:

  • Need for optimized asset performance in game development
  • Desire for visual consistency across game assets
  • Challenge of efficient texture atlas organization

Problems to Solve:

  • Reducing draw calls in game rendering
  • Maintaining high-quality visuals while optimizing performance
  • Organizing complex texture atlases efficiently

Potential Solutions:

  • Using TrimSheet workflow with single texture atlases
  • Grouping similar materials together in atlases
  • Aligning UVs for instancing across decal types

GROWTH FACTORS

Effective Strategies:

  • Creating comprehensive asset packs with multiple categories
  • Providing detailed breakdowns of workflow and optimization techniques

Marketing & Acquisition:

  • Sharing behind-the-scenes content to attract potential customers
  • Demonstrating technical expertise through detailed explanations

Monetization & Product:

  • Offering high-quality, optimized assets for game development
  • Providing value through both product and educational content

User Engagement:

  • Encouraging community discussion and knowledge sharing
  • Offering to share additional details and screenshots upon request