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Stylized Decal Pack / One Texture Atlas, 160+ Prefabs – TrimSheet Workflow & Optimization Breakdown
r/IndieDev
5/28/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Unity Asset Store | https://assetstore.unity.com | Game Development Platform | Provides marketplace for game assets and tools |
USER NEEDS
Pain Points:
- Need for optimized asset performance in game development
- Desire for visual consistency across game assets
- Challenge of efficient texture atlas organization
Problems to Solve:
- Reducing draw calls in game rendering
- Maintaining high-quality visuals while optimizing performance
- Organizing complex texture atlases efficiently
Potential Solutions:
- Using TrimSheet workflow with single texture atlases
- Grouping similar materials together in atlases
- Aligning UVs for instancing across decal types
GROWTH FACTORS
Effective Strategies:
- Creating comprehensive asset packs with multiple categories
- Providing detailed breakdowns of workflow and optimization techniques
Marketing & Acquisition:
- Sharing behind-the-scenes content to attract potential customers
- Demonstrating technical expertise through detailed explanations
Monetization & Product:
- Offering high-quality, optimized assets for game development
- Providing value through both product and educational content
User Engagement:
- Encouraging community discussion and knowledge sharing
- Offering to share additional details and screenshots upon request