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4 months ago I opened a topic saying that I would be publishing my first game. It's been four months since I published my game and I want to share the statistics with you.
r/IndieDev
5/28/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com | Game Distribution Platform | Tracks sales, revenue, wishlists, followers |
USER NEEDS
Pain Points:
- Difficulty getting YouTubers/streamers to try game demo
- Limited Steam store page description length
- Challenges changing game name after publication
Problems to Solve:
- Increasing game visibility and wishlists
- Maximizing sales during promotions
- Balancing game development with studies
Potential Solutions:
- Regular community engagement and updates
- Strategic use of demos and creator outreach
- Participating in sales events
GROWTH FACTORS
Effective Strategies:
- Building anticipation with pre-launch wishlist growth
- Leveraging demo releases to generate interest
- Following up with creators after full release
Marketing & Acquisition:
- Targeted outreach to YouTubers/streamers
- Regular community engagement and updates
- Participating in sales events
Monetization & Product:
- Strategic pricing and discounting
- Clear communication about AI usage
User Engagement:
- Regular community updates and posts
- Transparent communication about game development