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Home/r/IndieDev/2025-05-28/#1185
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Technical/analytical but not an artist?

r/IndieDev
5/27/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Godothttps://godotengine.org/Game DevelopmentOpen-source game engine with visual editor and scripting support
Unityhttps://unity.com/Game DevelopmentCross-platform game engine with asset store and visual scripting
ComfyUIhttps://github.com/comfyanonymous/ComfyUIAI Image GenerationOpen-source UI for Stable Diffusion image generation
Itch.iohttps://itch.io/Game DistributionPlatform for indie game distribution and asset sales
Degicahttps://degica.com/Game DevelopmentPublisher of RPG Maker and game development tools

USER NEEDS

Pain Points:

  • Lack of artistic skills to create game assets
  • Limited capital to hire professional artists
  • Difficulty finding artists who share creative vision

Problems to Solve:

  • Creating visually appealing games without artistic skills
  • Building a team with limited resources
  • Balancing technical and artistic aspects of game development

Potential Solutions:

  • Using free or purchased assets from asset stores
  • Learning basic art skills to create simple assets
  • Collaborating with artists who share creative vision
  • Using AI image generation tools
  • Starting with placeholder art and improving later

GROWTH FACTORS

Effective Strategies:

  • Leveraging free and purchased assets to reduce development costs
  • Building proof of concept to attract collaborators
  • Using AI tools to augment artistic capabilities

Marketing & Acquisition:

  • Building community through sharing development progress
  • Using asset stores to find and purchase quality assets

Monetization & Product:

  • Starting with simple art to focus on core gameplay
  • Iterating on art style based on feedback and capabilities

User Engagement:

  • Sharing development journey to build audience interest
  • Collaborating with artists to create unique visual identity