5
Are these sales decent for a first game made solo, with no marketing, and just started programming last September?
r/IndieDev
5/27/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com | Game Distribution Platform | Digital game distribution, community features, wishlists, sales tracking |
USER NEEDS
Pain Points:
- Lack of marketing resources and expertise
- Difficulty in building a fanbase from scratch
- Challenges in getting press coverage
- Struggling to create engaging trailers
- Limited time for influencer outreach
Problems to Solve:
- Effective low-budget marketing strategies
- Building initial user base without existing fanbase
- Creating compelling game trailers
- Optimizing game design for faster player engagement
Potential Solutions:
- Leveraging social media platforms for organic growth
- Participating in local gaming events
- Creating engaging trailers to showcase game concept
- Implementing quick hooks to engage players faster
GROWTH FACTORS
Effective Strategies:
- Low price point strategy to attract more sales
- Leveraging platform features like wishlists
- Participating in local gaming events
Marketing & Acquisition:
- Organic social media marketing
- Community engagement through Reddit posts
- Platform-specific optimization (Steam's under $5 game list)
Monetization & Product:
- Competitive pricing strategy (€1.99)
- Frequent updates and new content (Overheat Mode, achievements)
- Niche game concept targeting specific audience
User Engagement:
- Building community through Reddit engagement
- Encouraging user feedback and iteration