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Home/r/IndieDev/2025-05-27/#1121
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Do games that use popular asset packs feel less unique to you?

r/IndieDev
5/27/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Syntyhttps://www.syntystudios.com/Game Asset PacksStylized 3D assets for indie game development
Unity Asset Storehttps://assetstore.unity.com/Game Development ToolsMarketplace for game assets, models, and tools
Phasmaphobiahttps://www.phasmaphobia.com/Multiplayer Horror GameBuilt using Unity Asset Store assets and netcode

USER NEEDS

Pain Points:

  • Concern about games looking too similar when using popular asset packs
  • Frustration with low-quality games using popular assets
  • Desire for unique game art and experiences

Problems to Solve:

  • Balancing asset pack usage with unique game identity
  • Ensuring game quality despite using popular assets
  • Building trust with players through unique visuals

Potential Solutions:

  • Customizing asset packs to create unique looks
  • Focusing on gameplay quality to compensate for asset usage
  • Building brand recognition through unique art styles

GROWTH FACTORS

Effective Strategies:

  • Using popular asset packs to reduce development costs and time
  • Focusing on gameplay quality to attract players
  • Building strong brand identity through unique art styles

Marketing & Acquisition:

  • Leveraging positive reviews and word-of-mouth marketing
  • Building trust through unique visual identity
  • Using social proof from successful games built with asset packs

Monetization & Product:

  • Balancing asset pack usage with unique features to justify pricing
  • Creating compelling gameplay to attract players despite asset usage
  • Building brand recognition through consistent art style

User Engagement:

  • Creating unique experiences through asset customization
  • Building community trust through transparent development practices
  • Engaging players through innovative gameplay mechanics