37
First time at an indie game convention: feedback and experience
r/IndieDev
5/27/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/3316610/Orium/ | Game Distribution Platform | Digital game distribution, community features, analytics |
itch.io | https://itch.io/ | Game Distribution Platform | Independent game distribution, community features, analytics |
USER NEEDS
Pain Points:
- Difficulty in explaining game mechanics quickly
- Managing player expectations during short playtests
- Capturing meaningful feedback efficiently
Problems to Solve:
- Effective onboarding for new players
- Balancing game complexity with short playtest sessions
- Identifying key game mechanics that resonate with players
Potential Solutions:
- Streamlined game tutorials
- Backseat guidance during playtests
- Data collection from playtest sessions
- Improved game analytics
GROWTH FACTORS
Effective Strategies:
- Participating in industry events for networking
- Collecting user feedback for product improvement
- Building relationships with publishers
Marketing & Acquisition:
- Creating business cards for post-event follow-up
- Leveraging Steam and itch.io platforms for visibility
- Attending conventions to reach target audience
Monetization & Product:
- Developing special convention versions for data collection
- Iterating on game based on playtest feedback
- Optimizing game mechanics based on user input
User Engagement:
- Encouraging player autonomy in gameplay
- Creating impactful game pitches
- Building community through convention participation