16
After 2 years of development, I've finally released a demo for my game.
r/IndieDev
5/26/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
[No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] |
USER NEEDS
Pain Points:
- Need for clearer game concept communication
- Desire for more engaging trailer content
Problems to Solve:
- Making game concept more clear to potential players
- Creating more engaging and informative trailers
Potential Solutions:
- Shorter trailers showing overall gameplay loop
- Focusing on core game mechanics and features
- Making game genre and core gameplay more clear
GROWTH FACTORS
Effective Strategies:
- [No specific growth strategies mentioned]
Marketing & Acquisition:
- [No specific marketing methods mentioned]
Monetization & Product:
- [No specific product insights mentioned]
User Engagement:
- [No specific engagement techniques mentioned]