Home/r/IndieDev/2025-05-27/#1048
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Working on Procedural Generation

r/IndieDev
5/26/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unityhttps://unity.com/Game Development EngineReal-time rendering, physics engine, scripting in C#
Unreal Enginehttps://www.unrealengine.com/Game Development EngineHigh-fidelity graphics, blueprint visual scripting, C++ support

USER NEEDS

Pain Points:

  • Performance issues with large numbers of actors
  • Overheating problems with gaming hardware
  • Difficulty achieving smooth 60fps gameplay

Problems to Solve:

  • Optimizing procedural generation for better performance
  • Managing hardware limitations and overheating
  • Improving frame rates for smoother gameplay

Potential Solutions:

  • Implementing chunk-based generation
  • Optimizing calculations with jobs and burst
  • Adjusting field of view and spawn radius
  • Upgrading hardware components

GROWTH FACTORS

Effective Strategies:

  • Focusing on core gameplay mechanics
  • Iterative development and testing
  • Community engagement and feedback

Marketing & Acquisition:

  • Sharing development progress on social platforms
  • Engaging with gaming communities
  • Demonstrating technical achievements

Monetization & Product:

  • Balancing performance with visual quality
  • Implementing scalable procedural generation
  • Optimizing for different hardware configurations

User Engagement:

  • Regular updates and progress sharing
  • Responding to community feedback
  • Demonstrating technical improvements