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What's a common piece of game dev advice you actually DISAGREE with?
r/IndieDev
5/26/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
[No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] |
USER NEEDS
Pain Points:
- Overwhelming advice to finish projects
- Difficulty knowing when to abandon projects
- Struggling with clean code vs. rapid prototyping
- Balancing scope and feasibility
- Managing project scope and avoiding burnout
Problems to Solve:
- Determining when to move on from projects
- Balancing code quality and development speed
- Managing project scope effectively
- Avoiding burnout and maintaining motivation
Potential Solutions:
- Learning to fail faster
- Using projects as learning experiences
- Prioritizing clean code after initial prototyping
- Starting with smaller scope projects
- Balancing passion projects with manageable scope
GROWTH FACTORS
Effective Strategies:
- Learning from failed projects
- Building core skills through practice
- Using asset stores to accelerate development
- Balancing scope with feasibility
Marketing & Acquisition:
- [No specific marketing methods mentioned]
Monetization & Product:
- [No specific monetization insights mentioned]
User Engagement:
- [No specific engagement techniques mentioned]