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Would you play a factory management game with an art style like this?
r/IndieDev
5/26/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Godot | https://godotengine.org/ | Game Development Engine | Open-source, 2D/3D game creation, procedural generation tools |
USER NEEDS
Pain Points:
- Uncertainty about art style suitability for target audience
- Need for high replayability and deep progression systems
- Concern about visual readability when terrain is filled with buildings
Problems to Solve:
- Balancing art style with game mechanics
- Ensuring visual clarity in complex factory layouts
- Creating engaging progression systems
Potential Solutions:
- Implementing ultra-deep progression systems
- Adding challenge conditions to procedural world generation
- Enhancing building visual distinctiveness
GROWTH FACTORS
Effective Strategies:
- Focusing on core features and content for demo
- Balancing visual development with gameplay mechanics
Marketing & Acquisition:
- Building community through Reddit engagement
- Showcasing unique art style to attract attention
Monetization & Product:
- Prioritizing gameplay mechanics over visual polish initially
- Iterating on visuals after core content is established
User Engagement:
- Encouraging community feedback and iteration
- Building anticipation through early concept sharing