Home/r/IndieDev/2025-05-25/#879
601

1 year of hard working, just released my game, sold 3 copies in first 2 hours.. is this good or bad sign?

r/IndieDev
5/25/2025

SAAS TOOLS

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USER NEEDS

Pain Points:

  • Difficulty in marketing indie games
  • Lack of visibility for new releases
  • Challenges in reaching target audience
  • Need for effective marketing strategies

Problems to Solve:

  • How to effectively market indie games
  • How to gain visibility on platforms like Steam
  • How to reach potential players and build an audience

Potential Solutions:

  • Utilizing social media and content creation
  • Participating in game festivals and events
  • Reaching out to content creators and influencers
  • Optimizing Steam store pages and descriptions

GROWTH FACTORS

Effective Strategies:

  • Building a community around the game
  • Creating engaging content and trailers
  • Participating in game festivals and events

Marketing & Acquisition:

  • Utilizing social media platforms
  • Reaching out to content creators and influencers
  • Participating in Steam festivals and events

Monetization & Product:

  • Importance of wishlist numbers for Steam algorithm
  • Need for polished demos and early access versions

User Engagement:

  • Building community through development updates
  • Encouraging user feedback and interaction