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Home/r/IndieDev/2025-05-23/#756
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Designing a turn-based puzzle level: how do you know when it's ready?

r/IndieDev
5/23/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
None mentioned

USER NEEDS

Pain Points:

  • Uncertainty about when a level is truly ready
  • Difficulty in determining if the solution feels satisfying
  • Challenges in ensuring the level is fully readable

Problems to Solve:

  • Determining level readiness criteria
  • Ensuring satisfying puzzle solutions
  • Improving level readability

Potential Solutions:

  • Extensive playtesting with fresh eyes
  • Iterating based on playtest feedback
  • Balancing level complexity and clarity

GROWTH FACTORS

Effective Strategies:

  • None mentioned

Marketing & Acquisition:

  • None mentioned

Monetization & Product:

  • None mentioned

User Engagement:

  • None mentioned