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Home/r/IndieDev/2025-05-22/#590
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If you could remove one “standard” feature from all games, what would it be — and why?

r/IndieDev
5/22/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
[No SaaS tools mentioned][No SaaS tools mentioned][No SaaS tools mentioned][No SaaS tools mentioned]

USER NEEDS

Pain Points:

  • Frustration with mandatory online connections for single-player games
  • Annoyance with unskippable cutscenes
  • Dislike of mandatory tutorials before accessing main menu
  • Hate for microtransactions
  • Discomfort with mandatory difficulty selection before playing

Problems to Solve:

  • Need for offline play options
  • Desire for more immersive game worlds without minimaps
  • Want for better difficulty balancing
  • Need for more meaningful crafting systems

Potential Solutions:

  • Optional online connection requirements
  • Skippable cutscenes
  • Optional tutorials
  • Removal of microtransactions
  • Dynamic difficulty adjustment

GROWTH FACTORS

Effective Strategies:

  • Focus on core gameplay mechanics
  • Prioritize accessibility features
  • Implement meaningful progression systems

Marketing & Acquisition:

  • [No specific marketing methods mentioned]

Monetization & Product:

  • Avoid predatory monetization practices
  • Focus on core gameplay over unnecessary features

User Engagement:

  • Create immersive worlds that encourage exploration
  • Develop meaningful progression systems
  • Implement optional difficulty settings