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If you could remove one “standard” feature from all games, what would it be — and why?
r/IndieDev
5/22/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
[No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] |
USER NEEDS
Pain Points:
- Frustration with mandatory online connections for single-player games
- Annoyance with unskippable cutscenes
- Dislike of mandatory tutorials before accessing main menu
- Hate for microtransactions
- Discomfort with mandatory difficulty selection before playing
Problems to Solve:
- Need for offline play options
- Desire for more immersive game worlds without minimaps
- Want for better difficulty balancing
- Need for more meaningful crafting systems
Potential Solutions:
- Optional online connection requirements
- Skippable cutscenes
- Optional tutorials
- Removal of microtransactions
- Dynamic difficulty adjustment
GROWTH FACTORS
Effective Strategies:
- Focus on core gameplay mechanics
- Prioritize accessibility features
- Implement meaningful progression systems
Marketing & Acquisition:
- [No specific marketing methods mentioned]
Monetization & Product:
- Avoid predatory monetization practices
- Focus on core gameplay over unnecessary features
User Engagement:
- Create immersive worlds that encourage exploration
- Develop meaningful progression systems
- Implement optional difficulty settings