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We used morph targets to 'break' and 'repair' slot machines in real time – no physics involved. UE5 sneak peek

r/IndieDev
5/22/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unreal Engine 5https://www.unrealengine.comGame Development EngineReal-time rendering, morph targets, physics simulation

USER NEEDS

Pain Points:

  • Need for realistic visual effects without complex physics systems
  • Desire for interactive gameplay mechanics

Problems to Solve:

  • Creating believable destruction and repair effects
  • Maintaining performance in complex scenes

Potential Solutions:

  • Using morph targets for visual damage simulation
  • Implementing manual repair mechanics

GROWTH FACTORS

Effective Strategies:

  • Showcasing unique gameplay mechanics
  • Building community engagement through sneak peeks

Marketing & Acquisition:

  • Using video content to demonstrate features
  • Leveraging Steam platform for distribution

Monetization & Product:

  • Developing niche simulation games
  • Creating interactive repair mechanics

User Engagement:

  • Encouraging community feedback and discussion