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Yesterday I finally launched my first indie top-down, story-driven bullet hell on Steam after working on it for over 5 year in my spare time. It doesn’t have a lot of wishlists, but I really hope it finds players who will enjoy it.
r/IndieDev
5/21/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/1650370/Galaxy_Highways/ | Game Distribution Platform | Allows indie developers to publish and sell games, with features like wishlists, demos, and community engagement tools |
USER NEEDS
Pain Points:
- Limited wishlists and visibility for indie games
- Difficulty balancing full-time job, family, and game development
- Long development cycles and backlog management
Problems to Solve:
- Reaching target audience and gaining visibility
- Managing work-life balance during game development
- Building a community around indie games
Potential Solutions:
- Regular social media engagement
- Participating in Steam festivals and events
- Showcasing at gaming conferences
- Offering demos to attract players
GROWTH FACTORS
Effective Strategies:
- Consistent social media presence across multiple platforms
- Participation in Steam festivals and events
- Showcasing at gaming conferences
- Offering demos to attract players
Marketing & Acquisition:
- Regular posting on social media (X, Reddit, Instagram)
- Participation in Steam festivals
- Showcasing at gaming conferences
- Offering demos to attract players
Monetization & Product:
- Balancing full-time job and game development
- Creating engaging gameplay and visuals
- Building a strong community around the game
User Engagement:
- Responding to community feedback and reviews
- Encouraging wishlists and pre-orders
- Building relationships with gaming influencers