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Home/r/IndieDev/2025-05-21/#382
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Yesterday I finally launched my first indie top-down, story-driven bullet hell on Steam after working on it for over 5 year in my spare time. It doesn’t have a lot of wishlists, but I really hope it finds players who will enjoy it.

r/IndieDev
5/21/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/1650370/Galaxy_Highways/Game Distribution PlatformAllows indie developers to publish and sell games, with features like wishlists, demos, and community engagement tools

USER NEEDS

Pain Points:

  • Limited wishlists and visibility for indie games
  • Difficulty balancing full-time job, family, and game development
  • Long development cycles and backlog management

Problems to Solve:

  • Reaching target audience and gaining visibility
  • Managing work-life balance during game development
  • Building a community around indie games

Potential Solutions:

  • Regular social media engagement
  • Participating in Steam festivals and events
  • Showcasing at gaming conferences
  • Offering demos to attract players

GROWTH FACTORS

Effective Strategies:

  • Consistent social media presence across multiple platforms
  • Participation in Steam festivals and events
  • Showcasing at gaming conferences
  • Offering demos to attract players

Marketing & Acquisition:

  • Regular posting on social media (X, Reddit, Instagram)
  • Participation in Steam festivals
  • Showcasing at gaming conferences
  • Offering demos to attract players

Monetization & Product:

  • Balancing full-time job and game development
  • Creating engaging gameplay and visuals
  • Building a strong community around the game

User Engagement:

  • Responding to community feedback and reviews
  • Encouraging wishlists and pre-orders
  • Building relationships with gaming influencers