Home/r/IndieDev/2025-05-21/#375
764

the consequences of the game being in development for a week

r/IndieDev
5/21/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/Game DistributionEarly access, playtest feature, community building
Itch.iohttps://itch.io/Game DistributionEasy game downloads, no reviews
Unityhttps://unity.com/Game EngineCross-platform development

USER NEEDS

Pain Points:

  • Difficulty building audience outside of Steam
  • High expectations for early access games
  • Challenges with game performance on mobile GPUs

Problems to Solve:

  • Building sustainable audience before Steam launch
  • Managing player expectations for early access games
  • Optimizing game performance for mobile GPUs

Potential Solutions:

  • Using Itch.io for easier downloads
  • Building audience through other channels
  • Implementing playtest features on Steam

GROWTH FACTORS

Effective Strategies:

  • Building audience outside of Steam
  • Using playtest features for early feedback

Marketing & Acquisition:

  • Building community through Itch.io
  • Leveraging existing fan base for reviews

Monetization & Product:

  • Balancing early access expectations
  • Optimizing for mobile GPU performance

User Engagement:

  • Using Steam playtest feature
  • Building community through Itch.io