25
I did it! Launched my first solo game in EA, sold 15 copies in one day and got a positive review from a stranger :)
r/IndieDev
5/19/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
[No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] |
USER NEEDS
Pain Points:
- Difficulty attracting attention and gaining wishlists
- Struggling with marketing efforts
- Game failing to attract players due to visuals
Problems to Solve:
- Need to build fanbase and attract more players
- Need to balance game without larger player feedback
- Need to promote game effectively
Potential Solutions:
- Launching in Early Access to create buzz
- Getting reviews from trusted sources
- Adjusting pricing strategy
- Posting monthly updates
GROWTH FACTORS
Effective Strategies:
- Launching in Early Access to create buzz
- Getting reviews from trusted sources
- Posting monthly updates
Marketing & Acquisition:
- Leveraging YouTubers and influencers
- Using Steam's Early Access label
Monetization & Product:
- Affordable pricing strategy
- Building fanbase through accessibility
User Engagement:
- Encouraging player feedback
- Posting regular updates