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Home/r/IndieDev/2025-05-19/#171
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I did it! Launched my first solo game in EA, sold 15 copies in one day and got a positive review from a stranger :)

r/IndieDev
5/19/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
[No SaaS tools mentioned][No SaaS tools mentioned][No SaaS tools mentioned][No SaaS tools mentioned]

USER NEEDS

Pain Points:

  • Difficulty attracting attention and gaining wishlists
  • Struggling with marketing efforts
  • Game failing to attract players due to visuals

Problems to Solve:

  • Need to build fanbase and attract more players
  • Need to balance game without larger player feedback
  • Need to promote game effectively

Potential Solutions:

  • Launching in Early Access to create buzz
  • Getting reviews from trusted sources
  • Adjusting pricing strategy
  • Posting monthly updates

GROWTH FACTORS

Effective Strategies:

  • Launching in Early Access to create buzz
  • Getting reviews from trusted sources
  • Posting monthly updates

Marketing & Acquisition:

  • Leveraging YouTubers and influencers
  • Using Steam's Early Access label

Monetization & Product:

  • Affordable pricing strategy
  • Building fanbase through accessibility

User Engagement:

  • Encouraging player feedback
  • Posting regular updates