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I'm getting close to Demo release on my Stock themed Deckbuilder. Thoughts on the new trailer?
r/IndieDev
5/19/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
[No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] |
USER NEEDS
Pain Points:
- Difficulty understanding complex stock market concepts
- Overwhelming UI with too much information
- Need for better onboarding and tutorials
Problems to Solve:
- Simplifying stock market mechanics for casual gamers
- Balancing depth with accessibility
- Creating intuitive UI for financial game
Potential Solutions:
- Progressive tutorial system
- Simplified UI with hidden advanced features
- Community feedback for further improvements
GROWTH FACTORS
Effective Strategies:
- Leveraging existing game communities (e.g., r/IndieDev)
- Building hype through trailers and Steam page
- Engaging with potential players for feedback
Marketing & Acquisition:
- Utilizing social media and gaming communities
- Creating compelling trailers with game rhythm
- Building anticipation through demo announcements
Monetization & Product:
- Balancing free demo with full release monetization
- Iterative development based on player feedback
User Engagement:
- Encouraging community involvement through playtesting
- Building relationships with early adopters
- Creating shareable content (e.g., trailers)