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Home/r/IndieDev/2025-05-19/#162
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I released my demo and got 17 wishlists in a day! Really small I know but it's the most I've gotten in a day. This is despite no one actually playing the demo lol.

r/IndieDev
5/19/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/3529140/No_Rest_for_the_Weary/Game Distribution PlatformAllows indie developers to distribute demos and full games, track wishlists and downloads

USER NEEDS

Pain Points:

  • Low demo engagement despite wishlists
  • Difficulty getting people to actually play demos
  • Struggling to increase visibility and impressions

Problems to Solve:

  • Increasing demo playthrough rates
  • Improving game discovery and visibility
  • Converting wishlists to actual sales

Potential Solutions:

  • Reaching out to streamers for exposure
  • Optimizing demo experience to encourage playthroughs
  • Implementing effective marketing strategies

GROWTH FACTORS

Effective Strategies:

  • Launching demos to generate wishlists and interest
  • Building momentum through incremental progress
  • Focusing on personal bests rather than comparing to others

Marketing & Acquisition:

  • Leveraging Steam platform for distribution and visibility
  • Engaging with gaming community on Reddit
  • Collaborating with streamers for exposure

Monetization & Product:

  • Balancing free demos with full game sales
  • Optimizing product page for conversions

User Engagement:

  • Encouraging community support and positive feedback
  • Maintaining consistent progress and updates