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Home/r/Entrepreneur/2025-07-10/#launched-addiction-recovery-tool-xp-streaks-marketing-advice
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Launched a tool to help people quit addictions using XP and streaks, seeking marketing advice

r/Entrepreneur
7/9/2025

Content Summary

A developer launched StopAddict, a gamified tool using XP and streaks to help quit addictions. Seeking marketing advice on non-spammy outreach, pricing strategies for minimal self-improvement tools, and low-budget channels. Comments suggest healthcare partnerships, legal safeguards, and platforms like Product Hunt for launch. Concerns raised about medical validation and differentiation from generic tools.

Opinion Analysis

Mainstream opinions suggest leveraging healthcare partnerships and low-cost platforms for growth. Some users question the tool's effectiveness compared to generic solutions. Key debates center around medical validation requirements vs. MVP approach, with engineers emphasizing legal risks while entrepreneurs focus on growth hacking. Conflicting views exist on whether gamification sufficiently differentiates the product.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
StopAddicthttps://www.stopaddict.net/Self-improvement/HealthGamification (XP & streak tracking), addiction recovery support

USER NEEDS

Pain Points:

  • Difficulty quitting addictive behaviors (e.g. compulsive browsing)
  • Lack of engaging tools for addiction recovery
  • Concerns about medical validity and legal risks

Problems to Solve:

  • Making addiction recovery more engaging through gamification
  • Providing accessible self-improvement tools
  • Ensuring tool credibility and safety

Potential Solutions:

  • Partnering with healthcare providers (e.g. NHS leaflet distribution)
  • Medical validation through testing and doctor involvement
  • Legal protection measures

GROWTH FACTORS

Effective Strategies:

  • Partnering with healthcare institutions
  • Gathering user feedback through platforms

Marketing & Acquisition:

  • Low-cost platforms like Product Hunt/Indie Hackers
  • Using launchigniter for early user acquisition

Monetization & Product:

  • Minimal pricing model for self-improvement tools
  • Need for differentiation from generic advice tools

User Engagement:

  • Gamification elements (XP & streaks)
  • Community building through healthcare partnerships